Jujutsu Kaisen: Cursed Clash marks the first time the beloved anime and manga series steps into the world of video games. Known for its intense battles between sorcerers and curses, the series has captivated fans worldwide. The game aims to capture that same magic, but does it succeed? In this review, we’ll explore why Jujutsu Kaisen: Cursed Clash struggles to meet expectations, despite its exciting source material.
First Impressions and Menu Design
When you first launch Jujutsu Kaisen: Cursed Clash, you’re greeted with a main menu that feels outdated and clunky. The design, which resembles a 2000s-era title screen, plays scenes from the anime in the background with a simple bar of options at the top. This lack of polish is immediately noticeable and sets a poor tone for the rest of the game. Navigating through the menu is cumbersome and unintuitive, making it feel like an amateur product rather than a game priced at $60. From the start, it becomes clear that the game may not live up to its premium price.
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Gameplay Mechanics and Combat System
The core gameplay of Jujutsu Kaisen: Cursed Clash revolves around battles that can be 1v1, 1v2, or 2v2. While the 2v2 mode is the main focus, the combat system is riddled with flaws. Players can use three main attack buttons, but most of the time, you’ll end up mashing the same button repeatedly. Many of the moves fail to deal damage unless they are enhanced with Curse Energy, which only happens at the end of your attack strings. This design choice makes the combat feel frustrating and repetitive, as the non-damaging moves serve little purpose other than to build your Curse Meter.
Combos feel disjointed, and many attacks don’t flow smoothly into one another. For example, launching an opponent with a specific move doesn’t allow for easy follow-ups, making the combat feel disconnected and unrefined. Movement is equally problematic, with characters feeling slow and unresponsive on the ground and awkwardly floaty in the air. Even when you manage to pull off a special move, the lack of impact makes the fight feel dull and unexciting. While the game tries to replicate the high-octane action of the anime, it falls flat due to poor combat mechanics.
Story Mode Analysis
The Story Mode of Jujutsu Kaisen: Cursed Clash is perhaps its most disappointing aspect. Instead of fully animated cutscenes, the game relies on still images from the anime with text overlays. This makes the story mode feel like a lazy slideshow rather than a compelling adaptation of the series. The narrative covers the events of the first season of the anime and the Jujutsu Kaisen 0 movie, but it does so in a way that lacks any real engagement.
For those already familiar with the story, the story mode offers little new or exciting content. For newcomers, it fails to capture the essence of the Jujutsu Kaisen universe, reducing key moments to static images with little context. The fights in this mode are also far too easy, with most players breezing through and achieving high ranks on their first attempt. Overall, the story mode feels like an afterthought, missing the heart and soul that make Jujutsu Kaisen so compelling.
Multiplayer and Online Experience
Jujutsu Kaisen: Cursed Clash includes various online modes, allowing players to battle others or team up against waves of AI-controlled enemies. Unfortunately, these modes are plagued with issues. Connection problems are common, with players often facing delays in joining matches or getting disconnected mid-game. Frame rate drops are also frequent, making combat feel sluggish and inconsistent.
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Setting up a lobby to play with friends is unnecessarily complicated, with an overwhelming number of screens and options that could have been simplified. This makes the multiplayer experience more frustrating than fun, and many players will find it difficult to stay engaged.
Price vs. Quality
At a $60 price point, Jujutsu Kaisen: Cursed Clash feels like a poor investment. The lack of a proper local co-op mode or even a comprehensive training mode is a major oversight. The game feels unfinished, with minimal content and gameplay that quickly becomes repetitive. For a game set in such a rich and dynamic world, it’s disappointing to see so little effort put into creating an engaging experience.
Many fans hoped for a game that would allow them to immerse themselves in the world of Jujutsu Kaisen, but Cursed Clash falls short in almost every regard. Without significant updates or changes, it’s hard to see the game maintaining a dedicated player base.
Roster and Additional Content
The base game features a roster of 16 playable characters, including fan favorites like Yuji Itadori, Satoru Gojo, and Megumi Fushiguro. However, the small roster quickly becomes stale, especially when the gameplay mechanics are so limited. Additional characters have been released through paid and free downloadable content, including a new story chapter from the anime’s second season. While these additions offer some variety, they do little to address the core issues with the gameplay.
Conclusion
Jujutsu Kaisen: Cursed Clash is a game that had the potential to be something great but ultimately misses the mark. From its outdated menu design to its flawed combat system and uninspired story mode, the game struggles to capture the magic of the anime series. The online experience is marred by technical problems, and the lack of meaningful content makes it hard to recommend, especially at its high price.
IMDB Reviews and Feedback
For fans of Jujutsu Kaisen, this game may be a disappointing reminder that not all adaptations live up to their source material. Until significant improvements are made, players are better off exploring other anime fighting games that offer a more polished and engaging experience. Cursed Clash might have some bones of a good game, but without the meat of quality design and gameplay, it remains a shallow and unfulfilling experience.
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